swing

(JAVA) Bubble Game-2(플레이어 움직이기)

mynote6676 2025. 5. 1. 12:50

 

플레이어 수정 코드

package bubble.text03;

import javax.swing.*;

public class Player extends JLabel implements Moveable {

    private int x;
    private int y;

    private ImageIcon playerR;
    private ImageIcon playerL;

    //플레이어의 속도상태
    private final int SPEED = 4;
    private final int JUMP_SPEED = 2;

    //플레이어 움직인 상태
    private boolean left;
    private boolean right;
    private boolean up;
    private boolean down;

    //setter 만들기
    public void  setLeft(boolean left){
        this.left = left;
    }
    public void  setRight(boolean right){
        this.right = right;
    }
    public Player() {
        initData();
        setInitLayout();

    }

    private void initData() {
        playerR = new ImageIcon("img/playerR.png");
        playerL = new ImageIcon("img/playerL.png");
        //플레이어 초기상태 설정
        x = 55;
        y = 535;

        left = false;
        right = false;
        up = false;
        down = false;
    }

    private void setInitLayout() {

        setSize(50, 50);
        setIcon(playerR);
        setLocation(x, y);
    }


    @Override
    public void left() {
        left = true;
        setIcon(playerL);
        new Thread(new Runnable() {
            @Override
            public void run() {
                while (left){
                    x = x - SPEED;
                    setLocation(x,y);
                    try {
                        Thread.sleep(10);
                    } catch (InterruptedException e) {
                        throw new RuntimeException(e);
                    }
                }// end of while
            }//end of run
        }).start();
    }

    @Override
    public void right() {
        right = true; //  움직임 상태값 변경
        setIcon(playerR);
        // 익명 클래스 - thread.start---> run()메서드안에 구문 동작.
        new Thread(new Runnable() {
            @Override
            public void run() {
                while (right) {
                    x = x + SPEED;
                    setLocation(x, y);
                    try {
                        Thread.sleep(10);
                    } catch (InterruptedException e) {
                        throw new RuntimeException(e);
                    }
                }
            }
        }).start();




    }


    @Override
    public void up() {
        System.out.println("점프!");
        up = true;
        new Thread(new Runnable() {
            @Override
            public void run() {
                for(int i = 0; i < 65; i++){
                    y = y - JUMP_SPEED;
                    setLocation(x,y);
                    try {
                        Thread.sleep(5);
                    } catch (InterruptedException e) {
                        throw new RuntimeException(e);
                    }
                } // end of for
                up = false;// 상태값을 잘 다뤄야 버그 없다.
                down();
            }
        }).start();
    }

    @Override
    public void down() {
        down = true;
        new Thread(new Runnable() {
            @Override
            public void run() {
                for(int i = 0; i < 65; i++){
                    y = y + JUMP_SPEED;
                    setLocation(x,y);
                    try {
                        Thread.sleep(3);
                    } catch (InterruptedException e) {
                        throw new RuntimeException(e);
                    }
                } // end of for
                down = false; // 상태값을 확실하게 처리하자.
            }
        }).start();
    }
}

 

 

버플 플레임 코드 추가 

 

package bubble.text02;

import javax.swing.*;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;

public class BubbleFrame extends JFrame {

    private JLabel backgroudMap;
    private Player player;

    public BubbleFrame() {
        initData();
        setInitLayout();
        addEventListeren();
    }

    private void initData() {
        setTitle("버블버블게임");
        setSize(1000, 640);
        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        backgroudMap = new JLabel(new ImageIcon("img/backgroundMap.png"));
        //루트 패널에 JLable 을 넣어 보기
        setContentPane(backgroudMap);

        player = new Player();
    }

    private void setInitLayout() {
        setLayout(null); // 좌표기준(absolut)(절대 레이아웃)
        setResizable(false);//리사이즈 조절 막기
        setLocationRelativeTo(null);// JFrame 을 화면 가운데 배치

        add(player);
        setVisible(true);
    }

    private void addEventListeren() {
        //프레임에 키보드 이벤트 리스너 등록 처리
        this.addKeyListener(new KeyListener() {
            @Override
            public void keyTyped(KeyEvent e) {

            }

            //키를 누를때 계속 이벤트 발생
            @Override
            public void keyPressed(KeyEvent e) {
                System.out.println("code : " + e.getKeyCode());
                switch (e.getKeyCode()) {
                    case KeyEvent.VK_LEFT:
                        player.left();
                        break;
                    case KeyEvent.VK_RIGHT:
                        player.right();
                        break;
                    case KeyEvent.VK_UP:
                        player.up();
                        break;
                }
            }

            @Override
            public void keyReleased(KeyEvent e) { // 키를 때면 발생하는 이벤트를 처리하는 메서드
                System.out.println("code : " + e.getKeyCode());
                System.out.println("code : " + e.getKeyCode());
                switch (e.getKeyCode()) {
                    case KeyEvent.VK_LEFT:
                        //왼쪽으로 가고 있다면 멈춰(while 종료)---스레드 종료
                        player.setLeft(false);
                        break;
                    case KeyEvent.VK_RIGHT:
                        //움직이다가 멈춰
                        player.setRight(false);
                        break;
                    case KeyEvent.VK_UP:

                        break;
                }
            }
        });
    }

    public static void main (String[]args){
        new BubbleFrame();
    }
}
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